Light the scene
before you step on set.

KaveLight is a previz tool for directors, DPs, and gaffers. Build the set, experiment with lighting setups, and find your frames.

 

FAQ

A lot of things, but our favorites: a UI that is intuitive and easy to use. Polycam support, so a location you scanned this morning is a set you can light tonight. And an engine built for light accuracy first, with a deep library of true fixtures carrying their real values: output, beam spread, color temperature.

KaveLight is a previsualization app built for filmmakers. Build or import your set, place the lights you would actually rent, frame the shot, and watch a physically grounded render come together as you work.

KaveLight is for directors, DPs, gaffers, and anyone involved in planning lighting, blocking, and framing before a shoot.

KaveLight runs on Apple Silicon Macs, M1 or newer, with macOS 15 or later. We do not currently have plans for a Windows version.

The beta is open, so there is no waiting. Sign up and you get an email straight away with the download link. Sign in with the same address you signed up with and you are in. It is free.

KaveLight is free during the beta. After launch, it will be available as a subscription.

KaveLight includes a growing library of real production fixtures with real-world parameters like output, beam angle, and color temperature in Kelvin. The Camera Monitor uses path tracing, so bounce, spill, falloff, and shadow behavior respond more like real light.

Yep! Drag and drop USDZ, FBX, OBJ, glTF, or Collada files straight into the viewport. Polycam and RoomPlan scans of real locations come in too, and KaveLight can rebuild a scan into a clean, relightable set. And if your production designer works in SketchUp, a quick Collada export drops right in.

In Polycam, export the scan as Floor Plan and choose USDZ. Then drag that file straight onto the KaveLight canvas. That is it.

The Floor Plan export is the one that matters. It tags every element it detected, so the room arrives as real walls, floors, doors and windows you can select, move and light individually. Export the raw mesh instead and you get one frozen lump of geometry: fine as a backdrop, but you cannot open a door or re-texture a wall.

Yep! Once you are signed in, KaveLight can keep working offline for up to two weeks at a time.

Use the Feedback menu inside the app.

Open beta

The App

Here's what it looks like.

Download for Mac

macOS 15+ · Apple silicon · sign-in takes a free account

Build or import in the set

On location
In KaveLight

Scan the real place on your phone, and open it as a set.

Or build your own, quickly.

Or import one in, straight from SketchUp.

KaveLight's asset library open on Seating: 18 pieces, each with real dimensions The asset library open on Bedroom: 12 pieces, each with real dimensions The asset library open on Decor: 58 pieces, each with real dimensions

Fill it from a deep library of high-fidelity props, every one at its real size.

Light it

Rig real fixtures, then gel, diffuse, bounce and cut them.

Then add atmosphere, and the beams are there.

The fixture list: ARRI, Mole-Richardson, ETC Source Four and K5600 Joker units, grouped by tungsten and HMI
Real units, by name
The Add Light picker: fresnel, panel, bulb, tube, china ball, diffusion, flag, net, bounce and cookie
The whole kit
The gel picker: warm CTO, cool CTB, plus green and minus green, listed by their real gel numbers
Gels by number
Bounce sizes from 2 by 2 feet up to 12 by 12, in white, silver, gold and muslin
Bounce and neg
The diffusion list: LEE 216, tough spun, opal frost, hampshire frost, grid cloth and silks
Diffusion, stocked
KaveLight's camera monitor showing a photoreal close-up of a digital actor beside a full camera panel: lens, sensor, exposure, ND, and tracked focus
Fig. 01 Lens & exposure A real camera: T-stops, shutter, ISO, ND. Focus tracks your subject.
Blocking two digital actors in a simple set while the camera monitor holds a photoreal close-up
Fig. 02 Blocking Drop in actors, pose them, block the scene.
A furnished living-room scene with the camera monitor in false color mode and its tools menu open
Fig. 03 Monitor tools False color and waveform, built into the monitor.

Plan at your desk.
Arrive ready.

A film reference frame beside the same lamp-lit look rebuilt and path-traced in KaveLight
Fig. 04 The look Found a frame you love? Rebuild its light, fixture by fixture.
KaveLight's camera panel set to an ARRI ALEXA 35 recording 4.6K 3:2 Open Gate, a 27.99 by 19.22 millimetre gate at 4608 by 3164, beside the Camera Monitor's photoreal close-up of a digital actor
Fig. 05 Formats Shoot on the real format: ALEXA 35 at 4.6K 3:2 Open Gate, or any of 36 bodies and 279 recording formats, gate-exact to the millimetre.
KaveLight's controller guide for a PlayStation DualSense: the sticks truck, dolly, pan and tilt the camera, the triggers boom it, the d-pad sets a light's warmth and output, and triangle switches between camera, view and objects
Fig. 06 Controller Use your PlayStation or Xbox controller to fly the camera, operate the shot, and move lights and props around the set in 3D.
The fixture library open over a see-through house scene: ARRI, Mole-Richardson, K5600, Aputure, and Nanlux heads
Fig. 07 The truck The heads you'd actually rent: tungsten, HMI, LED.
Fixture panel for a Mole-Richardson Tweenie II: 3200 Kelvin, 9300 lumens, 43 degree beam with spot-flood control
Gel picker with CTO, CTB, plus green and minus green swatches

Everything in the kit

Camera

A real cine camera

Choose your sensor, lens, T-stop, shutter angle, ISO, ND, and white balance.

Real bodies and formats

36 cameras and 279 recording formats, gate-exact, so the lens sees the true field of view. Stack frame guides for the delivery aspect.

Focus you can pull

Preview depth of field, rack focus, and subject tracking before you get to set.

A monitor you can trust

The Camera Monitor uses path-traced rendering with denoising, so bounce, spill, falloff, and soft shadows respond more like real light.

False color & waveform

Check exposure and contrast the way you would on a real monitor.

Saved frames & boards

Save frames as you work, refine them later, and export stills with the full camera recipe attached: lens, stop, ISO, ND, focus, and more.

Light

The truck, in software

Work with a growing library of real production fixtures from brands like ARRI, Aputure, Mole-Richardson, K5600, and Nanlux, built around real-world photometric data.

Shape it like on set

Add barndoors, softboxes, diffusion, nets, flags, bounce, and gels. Build the setup the way you would actually light it.

Sun & Sky

Set time, date, and location to preview real sun angles, from golden hour to dusk to overcast daylight.

Practicals & translights

Use lamps, shades, emissive surfaces, and backlit backgrounds that actually contribute to the scene.

Meter anything

Check lux or foot-candles anywhere on the set.

World

Sets in minutes

Build quickly with parametric walls, floors, doors, windows, roofs, and archways. Rough in the space without fighting a modeling app.

A deep prop catalog

Dress the scene with furniture, practicals, set pieces, and exterior props built at real-world scale.

Bring your own set

Import USDZ, FBX, OBJ, glTF, or Collada files. RoomPlan and LiDAR scans can be rebuilt into clean, relightable spaces.

Cast

Digital doubles that hold up

Pose talent, adjust wardrobe, change colors, set eyelines, and see how people sit inside the light.

Blocking, solved

Use everyday poses like standing, seated, leaning, walking, phone in hand, and more.

Workflow

Native Mac speed

A 60fps viewport on Apple Silicon. Everything renders on your machine. No cloud, no render farm.

Game controller

Plug in a PlayStation or Xbox pad to fly the camera, operate the shot, and move lights and props. Every move is undoable.

Works where you work

Offline for up to two weeks at a time, and every action is undoable.

The beta is open.
Sign up and it is yours.

Free while in beta. Signing in takes a free account.

Support

Need help or have some feedback?